At launch, these will include Conquest Large, Conquest, Rush, Free-For-All, and Team Deathmatch – the latter two of which are most deeply adjustable using the game’s Rules Editor – a “powerful visual programming tool”, covered below – on top of the game’s other modifiers and toggles. Starting at launch, there’ll be some readily available default experiences that will let players relive these classic maps in the style fans will remember, and through Portal, players can dive into these direct from the game – “or if you prefer, you can use these experiences as starting points that you can edit to create something more personal”.Ĭreating custom experiences starts with the ‘Core’ part of Portal, first by choosing the game mode that’ll serve as your foundation. The in-depth rundown of the upcoming PC game’s Portal mode comes alongside a new gameplay reveal (below), which shares a first look at Battle of the Bulge, El Alamein, Arica Harbor, Valparaiso, Noshahr Canals, and Caspian Border. Earlier this year, DICE unveiled Battlefield 2042’s Portal – a mode that lets players use maps, vehicles, and loadouts from across games in the series and fold in their own custom-made rulesets to create their own custom experiences, which can then be shared with other fans. Now, the devs have just shared a very detailed look at how this mode will work which is, I kid you not, well over 3,000 words long.